![]() ![]() Here, the Pedestrian is a familiar platform game. The first is found inside each individual sign. ![]() You’ll hop across blueprints, post-it-notes, road-signs, and even traffic lights.Īs I mentioned, there are two separate layers to the Pedestrian’s puzzling. Choosing either a male or female pedestrian, you must guide your symbolic abstraction through the signs, diagrams, and other visual aids of a bustling city centre. You assume control of the little human silhouettes often seen on Pedestrian crossings or bathroom doors (by which I mean regular, normal public bathrooms, not the kind you’ll see in a hipster café where the figures are riding penny-farthings or something). If anything, The Pedestrian has the opposite problem, and could probably give the many ideas it has greater room to breathe. Of course, the risk with such gimmickry is that the game becomes over-reliant on it or runs out of ideas too quickly. ![]() It’s a mechanical gimmick that instantly draws you in, like Superliminal’s perspective puzzling, or Portal’s portals. Press F at any moment while playing the Pedestrian, and the game suddenly switches from a fairly standard jumping game into a dynamic jigsaw puzzle, letting you move the individual pieces of that particular stage around, pulling them apart, shuffling them around them, and connecting them back together. The individual “levels” in this delightful little creation don’t just contain puzzles, they are puzzles. I don’t think a game ever interpreted the term “puzzle-platformer” quite so literally as the Pedestrian. ![]()
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