![]() Focus on slowing down the Lord of Evil with relationship points and other bonuses early on. For example, the Cliffs map already speeds up the Lord of Evil progress, so it may be good to avoid that. This can vary in difficulty greatly depending on what difficulty level, game mode, and map you are on. Shadow-Weaving Spider: Active people in this room generate the resource you have the least of (gold or mana). Armed Chest: Active students in this room slightly increase their skills in Enchantment.Ģ. The forces of Evil advance faster (+25%) and no student ever applies for 7-year studies.ġ. Prioritize them early and place them strategically. Tip: prioritize banners that increase your reputation with different factions. It doesn't seem like much, but it does add up, especially if you're trying to keep the bonuses (like for the peasants and getting faster communication). Each YEAR, every faction decreases by 8 points. This is one of the harder challenges as well. Plane Telescope: Active students in this room have a chance to extend their studies by 1 year. Ancient Hermit Crab: Active teachers in the room have a chance to gain positive traits.Ģ. Relationships with normal factions deteriorate by 2 each season. If you didn't like the two options you could often choose the third card and get more mana or gold, or useful things like cleaning potions. Most of the time, I thought it helped, though. Other times, you may be waiting for a specific card and because you're less likely to draw it, it could be challenging. Sometimes, this works in your favor so it isn't a terrible challenge. This challenge places a potion card in the mix of three cards you draw. Cornucopia: Students active in the room generate gold according to their level in Nature magic. Criticality Prism: Active teachers in the room become able to make "critical hits" while teaching, which provide a big knowledge bonus to the students.Ģ. Two potions of each type are added to each deck when shuffled. Focus on gaining gold and mana so you can draw more cards for more choices. I'd attempt this challenge last or second to last. Once you get deep into this game and know what cards/rooms/pieces you're looking for, they are less likely to appear with only two choices instead of three. Animal in a Box: Active students in this room slightly increase their skills in Beast Magic. Sword in the Stone: Active students in this room slightly increase their skills in Heroism.Ģ. You choose between two cards instead of three when drawing from your deckġ. ![]() The rewards are excellent, so you may want to attempt this challenge first. This is an easier challenge - make sure you prioritize infirmaries and there isn't much of a challenge for this one. Ancient Harp: Students who are active in the room are no longer subject to aberrations and are a little more disciplined for a long time. Astral Clock: Active Characters in this room plan their day, which prevents their needs from increasing by burst for a long time.Ģ. Magical aberrations are twice as common and take twice as long to disappear.ġ. Lastly, these are all just my opinions, so if you have tips to add, feel free to! Chaos Challenge Keep in mind choosing curses and how they will stack compared to each challenge that you are doing - for example - don't choose the curse that speeds up the Lord of Evil's progress if doing the speed challenge, which already speeds that up. ![]() The challenge can vary greatly based on changing your difficulty level and game length.Īlways try to go for 3 completed stars for each level so you can get a legendary spell book that helps you in the next area of the map. ![]() ![]() This guide is based on default/average settings (Sorcerer, Normal).
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