It's a fundamental part of the genre these days, and when it's done well it's amazing, be it because customization is actually hugely important (Star Ruler, Space Empires) or because you can make baller-rear end looking ships even if it's not that interesting mechanically (GalCiv). I suggest to give each species a unique set of traits and ships instead. These are one of the most overrated things in space 4x. We're at a very early stage of development, but I'm hoping this is something fellow goons will want to play.Ītarask fucked around with this message at 23:29 on Jun 18, 2016 We have a tactical combat demo for download that you can play, with the Humans and Katraxi! Some pre-alpha screen shots and concept art: Developed for 1080p, but with 4k resolution support for “future-proofing.”.Strategic resources that require unique strategies to acquire, hold, and exploit.Several victory conditions including military, diplomatic, and research options.Diplomatic system that is simple, but has considerable depth.Leaders, either mercenaries or from your empire, who are shaped by their successes and failures.Fully customizable space ships for waging war.Rich technology tree ranging from lasers to artificial planets and dyson spheres.Minor species, including two Elder races waging a cold war.10 Pre-set species with unique characteristics.Randomly generated Galaxies with a wide range of customizable parameters. Turn based strategic play and real-time tactical combat.What are some of the core features of Lord of Rigel? Like the series that came before, this game is set in a loose enough setting that players can imagine specific conflicts that occur during their games being moments in some of their favorite space opera franchises. the Katraxi fit with a warrior species archetype. As such, each species represents a major trope in science fiction ex. Lord of Rigel, like its spiritual predecessor Master of Orion, is heavily based on scifi tropes. We're developing it in the Unity engine, and our first release is a proof of concept demo for galaxy generation which is available for download now! We're right now working on a tactical combat demo which will include ships from two of the factions in the game. Our goal is to provide a accessible, yet deep, turn based strategy game. Although there have been many recent efforts to re-invigorate the 4x genre, many of these games have intentionally or unintentionally emphasized certain gameplay aspects such as combat or the economy over providing a complete, balanced, space-opera strategy game experience. Lord of Rigel is a 4x (Explore, Expand, Exploit, Exterminate) in the fashion of classic games such as Master of Orion 2 and Civilization. So we decided to start working on Lord of Rigel. Although there's been a number of 4x (explore, expand, exploit, exterminate) space games that have come out in the last few years we felt we could make a meaningful contribution to the genre by putting together what we liked from our favorite strategy titles and putting them together in a new universe. Decided that we wanted to focus on a commercial project. So a few of us who worked on the freeware Battlestar Galactica spacesim Diaspora: Shattered Armistice.
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